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So you want to make a main character?

Discussion in 'Classes' started by kevin lee, Jul 8, 2020.

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  1. Spectre

    Spectre Moderator
    Staff Member

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    Spectre
    They're the slowest in term of attack speed among the three warrior classes, they also require constant focus to keep up berserk, which is not ideal while you're mobbing in raids. There are also factors that you would need to take into account here such as logging off during raids pretty much every single time you get seduced, seeing as you're raiding with 15k hp and hence have a much lower probability to survive as compared to hero and paladin. And in doing so, you're not able to mob, which makes for a really bad mobber.

    This applies to every single raid that requires a mobber.

    In comparison, Heros have consistent damage output which means far superior mobbing while exerting least amount of effort and they also hit a lot quicker. Whereas Paladin's can just Heaven Hammer and clear the entire wave of mobs without breaking a sweat.

    In term of pushing and pulling mobs, they're all similar. And as for stunning mobs, Hero and Dark Knight have AOE skills that allow them to stun the mobs while paladin do not. They do however have a skill that allows them to stun the mobs in front of them. But really tho, how often do you stun the mobs?

    I hope this provide some clarity.
     
    #21 Spectre, Jul 10, 2020
    Last edited: Jul 10, 2020
    kevin lee, Jaslyn and Exentus like this.
  2. Pepperspray

    Pepperspray Keen Heart

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    HH with ice charge will freeze mobs, if that is similar.
     
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  3. Tawn

    Tawn Ninja Castle Expert

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    Paladin do not have AOE stun but we do have attacking skills called Charged Blow with a 90% stun rate at Level 30.

    Hero's stunning skills is a 95% stun rates for 10 seconds, while dragon roar stuns 2 seconds.
     
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  4. kevin lee

    kevin lee Superstar

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    I'm looking to include numeric performance ratings to make up for the brevity of this guide. Perhaps it can be helpful and not misleading.

    upload_2020-7-17_0-42-2.png

    These are the factors considered and the ratings out of 5. If there are any suggestions to re-value the ratings and make this guide more useful, please let me know because it will be appreciated.
     
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  5. Ted

    Ted La Vie En Rose

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    You're overthinking this way too much. Just play what you love. At the end of the day, every class gets accepted into raids. except mages
     
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  6. kevin lee

    kevin lee Superstar

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    Yeah, @Ted@Ted I think the introduction is okay as is, but was dwelling on it being too short and general.

    + Free time + free head space

    Won't be changing anything then
     
  7. Narwhal

    Narwhal Swords And Shields

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    DKs do not equal Heroes in terms of mobbing. You barely dent mobs if you don't zerk.
     
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  8. LifeSummer

    LifeSummer Captain Mapler

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    I see this is outdated. Any plans for amendment?
     
  9. kevin lee

    kevin lee Superstar

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    Yeah, I'll remove mobbing from DKs and reduce the impact of Heaven's Hammer on pally's usefulness.
     

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