tl;dr I know that this patch note looks intimidating and confusing for a lot of you. I want to reassure everyone that the system is extremely straightforward and you don't actually have to read through all the information in this post. The information here is just for those who want to thoroughly understand what's coming up. The tl;dr for most players is: Old players can continue washing for as long as they want. We will give old players the ability to switch to this system. This means that all old players (washed or unwashed) will be able to have a similar base HP value as players who have washed - all old or current Thieves/Bowmen/Corsairs can use this new system to upgrade their base HP to 19,000+. After switching over, they will no longer gain extra MP with INT (unless they're a Magician) and they won't be able to alter HP/MP (either adding or subtracting) using AP resets. Instead, they will raid Horntail to upgrade their HP. New players will no longer gain extra MP with INT (unless they're a Magician) and they won't be able to alter HP/MP (either adding or subtracting) using AP resets. Instead, they will raid for HP. There's no need to understand the numbers I've included in this thread. The system is very streamlined - you get a Badge of Zakum or Badge of Horntail and you'll have the option to exchange it for HP. You can do this a limited amount of times (10 times for Zakum and 30 times for Horntail). ---------- Introduction Within 48 hours of this announcement, we will have a patch that disables bonus MP gains from INT when leveling up for all new non-Magician players. This means that future players will have less excess MP to wash into HP as they won't be able to pump INT to gain more MP over time, thereby removing the "AP reset HP washing system" for new players. Instead, future players will be able to trade in their Zakum and Horntail badges to gain HP. For future players, AP Resets will remain in Tia for those who would like to move their stats around from STR, DEX, INT and LUK but they will not be able to be used to alter HP or MP. Warriors and Buccaneers will need to have Improved Max HP Increase maxed out in order to upgrade their HP through raids. Players must either be Beginners or in 4th job to use this feature. We will be giving all old and current players the option to switch to this new system. This means that all old players (washed or unwashed) will be able to have a similar base HP value as players who have washed - all old or current Thieves/Bowmen/Corsairs can use this new system to upgrade their base HP to 19,000+. Please refer to the FAQ section below for more information. ---------- For new players: Zakum Players can trade Zakum badges with Amon along with a cost of 9,000,000 mesos to gain the following amount of HP: Beginners: 120 HP Warriors: 624 HP Magicians: 96 HP Bowmen/Thieves/Corsairs: 216 HP Buccaneers: 456 HP Players may only trade in Zakum badges a maximum of 10 times. This means that it will cost 90,000,000 mesos to fully upgrade one's HP using Zakum badge HP upgrades. Horntail Players can trade Horntail badges with Lord Gil along with a cost of 45,000,000 mesos to gain the following amount of HP: Beginners: 200 HP Warriors: 1040 HP Magicians: 160 HP Bowmen/Thieves/Corsairs: 360 HP Buccaneers: 760 HP Players may only trade in Horntail badges a maximum of 30 times. This means that it will cost 1,350,000,000 mesos to fully upgrade one's HP using Horntail badge HP upgrades. Note that to fully upgrade an attacker's HP (10 Zakum upgrades and 30 Horntail upgrades), it will cost 1,440,000,000 mesos, roughly the cost of washing an attacker using the old "AP reset HP washing system". Warriors should easily be able to hit a 30k HP cap using this system, spending around 540 million mesos. Dark Knights will spend even less because they do not need 30k base HP as they have Hyper Body at all times. Buccaneers can also hit a 30k HP cap with this system but it will cost them more than a Warrior (around 945 million mesos) due to the decreased HP gain. Magicians are unlikely to use this system because it's far too expensive. If they spent 1,440,000,000 mesos, they would only gain 5,760 HP from this system. Bowmen/Thieves/Corsairs, after spending 1,440,000,000 mesos, can gain 12,960 HP from this system. The average Bowman/Thief/Corsair, after upgrading fully, will have 19,213 HP. ---------- Premium Upgrades 10 Zakum raids and 30 Horntail raids would take at least 15 days to complete. For players who wish to pay a premium fee and fully upgrade their characters in under 5 days, we will have two options for upgrades: The regular upgrade. For Horntail, this would increase the HP for Bowmen/Thieves/Corsairs by 360 HP. This would cost 45,000,000 mesos. A premium "skip-the-line" upgrade at 5x the speed. For Horntail, this would increase the HP for Bowmen/Thieves/Corsairs by 360 * 5 = 1800 HP. However, players would have to pay an additional 200,000,000 mesos to "skip-the-line", on top of paying for 5 upgrades. Simplified, the 2 upgrade choices for Zakum would be: Regular Upgrade, costing 1 Badge of Zakum and 9,000,000 mesos to give the following HP upgrades: Beginners: 120 HP Warriors: 624 HP Magicians: 96 HP Bowmen/Thieves/Corsairs: 216 HP Buccaneers: 456 HP Premium Upgrade, costing 1 Badge of Zakum and 245,000,000 mesos to give the following HP upgrades: Beginners: 600 HP Warriors: 3120 HP Magicians: 480 HP Bowmen/Thieves/Corsairs: 1080 HP Buccaneers: 2280 HP The 2 upgrade choices for Horntail would be: Regular Upgrade, costing 1 Badge of Horntail and 45,000,000 mesos to give the following HP upgrades: Beginners: 200 HP Warriors: 1040 HP Magicians: 160 HP Bowmen/Thieves/Corsairs: 360 HP Buccaneers: 760 HP Premium Upgrade, costing 1 Badge of Horntail and 425,000,000 mesos to give the following HP upgrades: Beginners: 1000 HP Warriors: 5200 HP Magicians: 800 HP Bowmen/Thieves/Corsairs: 1800 HP Buccaneers: 3800 HP If someone "skipped-the-line" every time, it would cost them 1,600,000,000 mesos to do all the "skips" and they'd be able to save 4 days (8 raids) for Zakum and 12 days (24 raids) for Horntail. The total cost to upgrade with all skips would then be 3,040,000,000 mesos. 3.04b = 1.6b (the cost of skipping 8 times at 200m mesos per skip) + 1.44b (the original cost to fully wash). ---------- FAQ Q: I'm an old or current player who never washed. Is it too late for me to switch to this new system? Not at all. We will give old players the ability to switch to this system. This means that all old players (washed or unwashed) will be able to have a similar base HP value as players who have washed - all old or current Thieves/Bowmen/Corsairs can use this new system to upgrade their base HP to 19,000+. To switch to the new system, players simply need to trade in a Horntail badge for an HP upgrade. However: Old players won't be able to upgrade HP using Zakum badges - they will only be able to upgrade HP with Horntail badges. After they switch to the new HP upgrade system, AP Resets will be able to move old players' stats around from STR, DEX, INT and LUK but they will not be able to be used to alter HP or MP. This is to prevent players from using the new HP upgrade system to hit their HP cap, and then further reset or add AP into HP to bypass the HP cap. We suggest old players to fully wash out their excess MP before switching over to the new HP upgrade system. Old players have as much time as they need to switch over to the new system, they are not automatically switched over and can voluntarily switch over whenever they please. Unlike new players, old players who switch to the new system won't have a limit on Horntail badge HP upgrades but rather a limit on max HP. For instance, if a Level 200 Night Lord with 12,000 base HP (who made their character in 2018) switched to this new HP upgrade system, they would only be able to upgrade their base HP until it was 19,213. To get to 19,213 HP from 12,000 HP, it would take 20 Horntail badge upgrades, which means that this Night Lord would only be allowed to have 20 out of the full 30 upgrade opportunities available to the new players. Q: Isn't it expensive to forgo your raid rewards for HP upgrades? Actually, if players were to wash their characters using the old AP reset method, they would spend more mesos/time in leeching their characters to level 150+ than the mesos they could gain from 10 Zakum and 30 Horntail prizes. Furthermore, we believe that the convenience added with this method justifies the cost of forgoing raid rewards. Q: How was the 19213 HP cap decided for ranged attackers? Less than 8% of MapleSaga's Level 200 ranged attackers have more than 19213 HP. If you see current players with more than 19213 HP, it's very likely that they have 2000+ HP being contributed from their equipment, rings and mount and that their base HP is less than 19213 HP. 19213 is just a natural result of adding the average natural base HP for a Level 200 ranged attacker (6253) with 720 upgrades of 18 HP (12960). This means that the remaining 92% Level 200 ranged attackers on MapleSaga will be able to improve their base HP by switching to the new HP upgrade system.
Huge thanks to all the players who helped out in designing this - this could not have been completed so elegantly without their assistance.
Hi Alex- a few questions: Does this mean that all characters made in the next 48 hours have the option to wash traditionally, switch to the new system, and get additional HP using the (HT) badges? Will the old HP upgrades (CR, FR, mount HP) remain the same? Finally, will the HP gains be counted towards base HP or towards additional HP with regards to HP sed?
My answers in red. Does this mean that all characters made in the next 48 hours have the option to wash traditionally, switch to the new system, and get additional HP using the (HT) badges? Yes. Keep in mind that current and old players do not have to switch to the new system at all. It is optional. Will the old HP upgrades (CR, FR, mount HP) remain available? Yes, but I cannot guarantee that they will remain in the game or with the same stats in the future. In the case of a nerf or removal, I will make sure that players that invested in these old HP upgrades are compensated fairly. Finally, will the HP gains be counted towards base HP or towards additional HP with regards to HP sed? Base HP.
so i am currently a lvl 96 bowman that added all INT...do i have an advantage? and what should i be doing?
this post just made me sign into my account for the first time and years and redownload saga alex u are a saint
Old players have as much time as they need to switch over to the new system, they are not automatically switched over and can voluntarily switch over whenever they please
Will the ap gained from job advancements be provided for the player to add rather than automatically into HP/MP as it has been? Also, I notice that old players will be unable to turn in Zakum badges. Does this mean that unwashed old accounts will be unable to cap out their HP at 19.2k through the new system? Thanks for answering all the questions. You don't really have an advantage. However, the HP and money you've spent washing isn't wasted. Your HP is capped at 19.2k base HP under the new system. If you do not plan on washing beyond that point, My guess is that it's best to stop adding int but continue washing as the HP->MP conversion is still cheaper than the HP gains under the new system. At your level, leeching is still the fastest way to level, particularly at Bigfoots where a washing character can active leech so you won't be gaining too much from washing out. PM QiQiSlime for post-reset bf leech! 105-125 in 90 minutes of 2x
Yea i dont plan to get past 19.2k. So my best bet is to wash my excess MP -> HP right now and then maybe leave my INT for a couple of levels (if i really want to), then wash INT back to main stats?
So will players mid-washing who decide not to change to the new system still be able to reset MP >HP after the patch has gone live?
There's no rush to do anything. Your character (ability to gain MP from from int, resetting MP to HP, etc.) will not be affected until YOU choose to convert to the new system. That's why I suggest that you keep your int until you're done leeching, which IMO shouldn't be until after 150 since you'll likely be leeching bf + cwk even without wash.
you can. it only gets disabled if you opt into the new system by trading in your first zak / ht badge for hp
Old players do not have a cap on the number of ht badges they may turn in. You may still turn in as many ht badges as it takes you to hit 19.2k hp
Great job and thank you a lot, Alex! This will greatly mitigate the need for the single worst mechanism in Maple history - HP washing, which was stated as optional but has been actually recognized as essential. It's a really glad thing to have GM who deeply understand what makes game experience healthy and sound!!!
@CheeSePun's answers here are correct. I know that this patch note looks intimidating and confusing for a lot of you. I want to reassure everyone that the system is extremely straightforward and you don't actually have to read through all the information in this post. The information here is just for those who want to thoroughly understand what's coming up. The tl;dr for most players is: Old players can continue washing for as long as they want. We will give old players the ability to switch to this system. This means that all old players (washed or unwashed) will be able to have a similar base HP value as players who have washed - all old or current Thieves/Bowmen/Corsairs can use this new system to upgrade their base HP to 19,000+. After switching over, they will no longer gain extra MP with INT (unless they're a Magician) and they won't be able to alter HP/MP (either adding or subtracting) using AP resets. Instead, they will raid Horntail to upgrade their HP. New players will no longer gain extra MP with INT (unless they're a Magician) and they won't be able to alter HP/MP (either adding or subtracting) using AP resets. Instead, they will raid for HP. There's no need to understand the numbers I've included in this thread. The system is very streamlined - you get a Badge of Zakum or Badge of Horntail and you'll have the option to exchange it for HP. You can do this a limited amount of times (10 times for Zakum and 30 times for Horntail).
Just to be sure that I fully understood: A 'new player' is a newly created character right? Any character made after the patch will be in the new hp system right? Or is a 'new player' an account created after the patch?
Yes, it would be good to clarify this. A 'new player' is a newly created character. The account age does not matter.