The Crimsonwood Keep Boss Party Quest is a great source of experience and is available to players starting at level 110. It's also the source of the coveted Crimson Symbol face accessories, the best face accessories available in-game. Initiation First, as a prequest, you will need to collect the 4 Weapons of Mastery from the Crimsonwood Keep: Primal Claw Staff of First Magic Master Sword Forbidden Gun The drop rate of these are quite high (but expect a challenge) and can be found in the following rooms within the Crimsonwood Keep (marked in red): Upon collecting all of the pre-quest items, meet at the top of the Hall of Mastery, and double-click on the gate to enter the Hall to Inner Sanctum. When you're ready, have your party leader (with the Weapons of Mastery on-hand) speak to Jack. You will need at least 2 Level 110+ party members (yourself included) to begin the Boss Rush. Please note that after you accept Jack's request, you will be immediately warped into battle, without time to prepare. Thus, prepare in the hallway prior to entering. The Bosses Below are the four bosses in this party quest. Please note that we buffed the damage and attack patterns on all of these bosses and Hyper Body is necessary for most classes. Furthermore, the HP on all bosses was nerfed, and the EXP was buffed. Margana (Lv. 130) Notes: Quite easily the simplest boss of the four, easy EXP. Red Nirg (Lv. 130) Notes: Has a weapon attack buff that takes about 1.5 seconds to cast. When his weapon attack is buffed, he deals anywhere from 13k - 15k touch damage - stay away when this buff is on. Rellik (Lv. 130) Notes: Deals 1/1, Poison - the most unpredictable boss of the 4 and can lead to easy death if caught off-guard. Ranged players should deal with this boss if possible. Hsalf (Lv. 130) Notes: Annoying, due to invincibility frames and constant attacks, but otherwise the 2nd simplest boss next to Margana. Insightful notes found online, with slight adjustments for our server (source): The Rewards Once you've completed the Boss Party Quest, you will redeem either of the two prizes upon leave, with a 20% chance of a Crimson Gem and an 80% chance of 2 Naricain's Demon Elixirs. Once you have at least 1 Crimson Gem, you can head over to Taggrin in the Dead Man's Gorge to craft your very own Crimson Symbol, the end-game Face Accessory for all classes. Crimson Symbol Stats Crimson Warrior Symbol +2 STR, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Crimson Magician Symbol +2 INT, +2 LUK, +2 Magic Attack, 0 slots (average, unblessed) Crimson Archer Symbol +2 STR, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Crimson Thief Symbol +2 LUK, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Crimson Pirate Symbol +2 STR, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Note that the stats of the Blessed Crimson Symbols depend on the Crimson Symbols you've crafted before. When blessed, all of the above symbols retain the original Weapon / Magic attack amounts but receive +3 slots and an upgrade of 2 - 4 points for each base stat (rolled independently). As an example, a 1 STR, 3 DEX, 1 Weapon Attack, 0 slots Crimson Warrior Symbol can upgrade to a Blessed Crimson Warrior Symbol with a guaranteed 1 Weapon Attack (weapon attack doesn't upgrade), guaranteed 3 slots and anywhere from 3 - 5 STR and 5 - 7 DEX. Thus, it's best to be satisfied with your Crimson Symbol prior to blessing it, to ensure the best results.