The Crimsonwood Keep Boss Party Quest is a great source of experience and is available to players starting at level 110. It's also the source of the coveted Crimson Symbol face accessories, the best face accessories available in-game. Initiation First, as a prequest, you will need to collect the 4 Weapons of Mastery from the Crimsonwood Keep: Primal Claw Staff of First Magic Master Sword Forbidden Gun The drop rate of these are quite high (but expect a challenge) and can be found in the following rooms within the Crimsonwood Keep (marked in red): Upon collecting all of the pre-quest items, meet at the top of the Hall of Mastery, and double-click on the gate to enter the Hall to Inner Sanctum. When you're ready, have your party leader (with the Weapons of Mastery on-hand) speak to Jack. You will need at least 2 Level 110+ party members (yourself included) to begin the Boss Rush. Please note that after you accept Jack's request, you will be immediately warped into battle, without time to prepare. Thus, prepare in the hallway prior to entering. The Bosses Below are the four bosses in this party quest. Please note that we buffed the damage and attack patterns on all of these bosses and Hyper Body is necessary for most classes. Furthermore, the HP on all bosses was nerfed, and the EXP was buffed. Margana (Lv. 130) Notes: Quite easily the simplest boss of the four, easy EXP. Red Nirg (Lv. 130) Notes: Has a weapon attack buff that takes about 1.5 seconds to cast. When his weapon attack is buffed, he deals anywhere from 13k - 15k touch damage - stay away when this buff is on. Rellik (Lv. 130) Notes: Deals 1/1, Poison - the most unpredictable boss of the 4 and can lead to easy death if caught off-guard. Ranged players should deal with this boss if possible. Hsalf (Lv. 130) Notes: Annoying, due to invincibility frames and constant attacks, but otherwise the 2nd simplest boss next to Margana. Insightful notes found online, with slight adjustments for our server (source): The Rewards Once you've completed the Boss Party Quest, you will redeem either of the two prizes upon leave, with a 20% chance of a Crimson Gem and an 80% chance of 2 Naricain's Demon Elixirs. Once you have at least 1 Crimson Gem, you can head over to Taggrin in the Dead Man's Gorge to craft your very own Crimson Symbol, the end-game Face Accessory for all classes. Crimson Symbol Stats Crimson Warrior Symbol +2 STR, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Crimson Magician Symbol +2 INT, +2 LUK, +2 Magic Attack, 0 slots (average, unblessed) Crimson Archer Symbol +2 STR, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Crimson Thief Symbol +2 LUK, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Crimson Pirate Symbol +2 STR, +2 DEX, +2 Weapon Attack, 0 slots (average, unblessed) Note that the stats of the Blessed Crimson Symbols depend on the Crimson Symbols you've crafted before. When blessed, all of the above symbols retain the original Weapon / Magic attack amounts but receive +3 slots and an upgrade of 2 - 4 points for each base stat (rolled independently). As an example, a 1 STR, 3 DEX, 1 Weapon Attack, 0 slots Crimson Warrior Symbol can upgrade to a Blessed Crimson Warrior Symbol with a guaranteed 1 Weapon Attack (weapon attack doesn't upgrade), guaranteed 3 slots and anywhere from 3 - 5 STR and 5 - 7 DEX. Thus, it's best to be satisfied with your Crimson Symbol prior to blessing it, to ensure the best results.
If I recall correctly, there are two ways to get to Crimsonwood Keep - the jump quest is the faster way. To get there instantly, either save the map as a VIP Teleport map or warp to a friend that's near the keep.
Hey please make this boss rush as it was intended with all bosses spawned at the same time i want the challenge, otherwhise this boss rush is just a walk in the park,you don't eaven need a battle plan anymore or godly wariors who keep the other bosses at bay with rush. thats just my oppinion though.
That's how cwk used to be on this server but this made Warriors the only job necessary for cwk. It was pretty unfair that warriors would cwk together and never need a ranged dps to complete the pq.
well how it was from the start since no one seems to remember was, that 2 of EVERY job was needed to eaven start the PQ then there was some rooms before with Jump qests to activate some statues with JOB spesific skills while being chased by spiked pillars , and separate rooms for each of the diffrent jobs to complete varius tasks to get the weapon that completed the large statue, so it was indeed more of a PQ than just the bosses and no warrors was definitely not the only ones that should be able to do it ,if it was like that then it failed missrebly at some point, i recall warriors should almost not be able to hit the thief boss Hsalf because the high avoid he has. thats where range comes in and on the Bowmanboss Reillik
lol well that sounds too annoying tbh, im sure you dont want some of that stuff added either. Whats the problem with cwk as it is right now? what exactly do you want added ?
The items required to host the CWK Boss Rush have to be gathered evey time I want to make it, or I just have to gather them once and they will never be consumed? Also, is there a limit of CWK Boss Rush I can do per day? Thank you
you can gather multiple sets at once, i typically will pop a 2x drop for 4 hours and farm them. i get around 20 sets in 4 hours. no limit to daily runs.